Where art meets code and ideas come to life.
I’m a maker, designer, and developer who loves turning creativity into technology, from building AI-powered robots to teaching 3D printing at my local library.
From Imagination to Reality
PiDog: A Raspberry Pi powered robotic dog with voice interaction and AI reminders.
Common Threads: A word matching game that connects friends through play.
3D Printing Basics @ IDEA Lab: Teaching kids and adults how to bring ideas to life.
Fusion Quill Design Internship: Designed logos and icons for an AI startup.
From Idea to Impact
My design process blends creativity and engineering starting with curiosity, shaped through design, built with persistence, and shared to inspire others. Every project, from robots to art, follows the same goal: turning imagination into something real that helps or connects people.
01
Imagine
Every project starts with curiosity — a question, a problem, or an idea that feels worth exploring.
Whether it’s wondering “Can a robot remind my siblings to do homework?” or “How can I make learning 3D printing easier?”, I begin by sketching, storyboarding, or jotting down what I want to create.
Whether it’s wondering “Can a robot remind my siblings to do homework?” or “How can I make learning 3D printing easier?”, I begin by sketching, storyboarding, or jotting down what I want to create.
02
Design
I turn ideas into visuals — drawing on paper, sketching in Procreate, or building models in TinkerCAD or Blender.
Design helps me see how something should feel, not just how it should work. This is where color, shape, and clarity come together.
Design helps me see how something should feel, not just how it should work. This is where color, shape, and clarity come together.
03
Build
Once the idea feels real, I start building — writing code, assembling hardware, or animating scenes.
This stage is full of trial, debugging, and persistence. I keep improving each version until it feels seamless — whether that’s a robot’s movement, a game’s UI, or a 3D print’s texture.
This stage is full of trial, debugging, and persistence. I keep improving each version until it feels seamless — whether that’s a robot’s movement, a game’s UI, or a 3D print’s texture.
04
Share
The best part is sharing what I make.
From teaching 3D printing classes to showing my games and films to friends, I love seeing people interact with what I’ve built — and hopefully sparking their own creativity along the way.
From teaching 3D printing classes to showing my games and films to friends, I love seeing people interact with what I’ve built — and hopefully sparking their own creativity along the way.